As a big Marvel fan, is always good to sculpt some of it’s characters. Rhino is a very strong character, but not too complex, so the cool thing was to work on the textures.
The Sculpt took me a week, and another week for textures and a LOT of render tests.
The render is Mental Ray, a 60k polys model with displace,normal,specular and diffuse maps.
Special Thanks to Pedro Conti for the help with the post production!
Coments and critics are very welcome =]